![]() ![]() So, as is the norm for any return to LOTRO for me, I rolled up a fresh character. And being able to play reliably is the real test. But that was just looking at a character and not going out in the field to actually play. My initial reaction was… this works pretty well. Then you put LOTRO in the foreground, hit the key combo to invoke the scaling (control-alt-s by default) and bang, there was the game in full screen with everything scaled up. I notched the sharpness up one position, preferring a bit more jagginess over blurriness, and otherwise left things alone. I have an NVidia card, so I chose that for my scaling type. Fortunately there was at least one on the list. Since we have pretty much established that I am fussy about such things, that was a baseline requirement.Īnd it was a bit of a trick because 3440×1440 is a 21:9 aspect ratio and there were not a lot of options that matched that. Otherwise things will end up being stretched out, like SD TV on an HD screen. The catch here is that things look best when you find a resolution preset in LOTRO that matches the aspect ratio of your monitor, only smaller. Lossless Scaling will take that resolution and scale it up to full screen, so the smaller the resolution you pick in windowed mode, the bigger everything will be when you kick in the scaling. Then you need to pick the windowed resolution you want to work with. This, among other things, means that dealing with scaling up the fiddly UI of LOTRO is all done in one fell swoop.īring the game up, go into the options, and put it in windowed mode if it is not already. It basically takes a smaller version of the game and scales it up bigger on your screen. This utility uses video card magic, to use the technical term, to try and scale up your game to a full screen usable. I am old and have developed some level of patience over the years, but it is still a rough spot in the game where you have to set aside 15 to 45 minutes for the game to patch after a big update because the launcher goes through and checks and downloads each file one by one. If there is something I have complained about for almost as long as the UI (and I was complaining about some poor UI design choices back in beta) it is the launcher. The second item he posted was OneLauncher, which is an improved unified launcher for LOTRO and DDO. I do want to play and am going to experiment with some potential third party solutions that Scott Jennings posted to Twitter last week. This post is about finding a way past that. But I find the UI where you have to try and scale every bit by itself and some bits look awful scaled while others fail to persist their scaling between sessions to be such an annoyance that it is effectively a barrier to me enjoying myself when playing.Īnyway, enough of that. I always seem to find somebody who believes things are perfect the way they are right now. At some point new players are going to be put off by a game where the UI really looks bad above 1920×1080.Īnd yes, if it doesn’t bother you I am happy for you. At some point this is going to become an existential issue for the title. It irks me that Turbine, then Standing Stone, have known and acknowledged this since 2016 and have done very little to address the issue. 3440×1440 was not a thing back in 2007, but it is very much so now. It is not that I want to complain about the game, it is that I want to play it now and then and I find the wide-screen experience keeps it from being enjoyable. If you’ve been a regular reader for a while you may have seen me moaning about how LOTRO looks and plays on my widescreen monitor. ![]()
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